Draconian Fears
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A Mage’s Vendetta
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IMPORTANT: if the web version has lag or stutters please check in your browser if you have enabled usage of graphics acceleration / hardware acceleration. For optimal experience please do enable it (the Windows and Linux executable don't have this issue, just Web play)
IMPORTANT2: I'm not quite sure why the Web version has so many issues: fonts look weird, sound/ music stops playing randomly (e.g. act II while falling, act III end music stops), etc. => I recommend using the Windows/ Linux builds for the best experience, the one designed originally while making this little game.
> This is my second game ever made and my first game built in 2D.
> The game follows the journey of an old Mage in search of an NPC known as the Wanderer.
> The narrative unfolds through dialogues among NPCs across three distinct, small acts.
> It was quite the challenge, where I've tried to explore different mechanisms like cutscenes, animations, dialogue interactions (custom icons, text color) and advancing them, double jumping, sprinting, etc. (all coded by myself, I tried to further challenge myself by making them from scratch). My starting point was Brackey's How to make a Video Game and then I've adapted what I've learned there to make my little game.
> The visual assets, music, and sound effects used in this game were created by talented artists whose work is credited at the end of the game. Many thanks to these creators for sharing their art freely, as I have zero experience in the making of 2D and 3D art, music composition, or sound design. They are the real MVP's.
> ~ Time spent making the game: 100-120 total hours
Controls:
A S to move
Shift to sprint
Space to jump
Double space to jump higher
E to advance dialogue (in act II and III)
Esc to exit the game (only during the start menu screen)
-- For my grandma, who kept fighting --
-- I thank you --
-- Without you I would not be here now --
-- RIP --
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